{"id":64,"date":"2011-10-14T01:00:48","date_gmt":"2011-10-14T01:00:48","guid":{"rendered":"http:\/\/aftbit.com\/?p=64"},"modified":"2015-09-12T22:45:33","modified_gmt":"2015-09-13T05:45:33","slug":"cell-noise-2","status":"publish","type":"post","link":"https:\/\/aftbit.com\/cell-noise-2\/","title":{"rendered":"Cell Noise"},"content":{"rendered":"

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What is Cell Noise?<\/h3>\n

Cell noise (sometimes called Worley noise)\u00a0is a is a procedural texture primitive like Perlin Noise<\/a>. Despite its numerous applications there are few good implementations and explanations available online. Perhaps the best way to be introduced to cell noise \u00a0is with a demo.\u00a0By the end of this blog post you will understand all of the options\u00a0available\u00a0in the demo \ud83d\ude42<\/p>\n

\"Install<\/a><\/object>